Not Bad, Not Amazing
Well, overall its a decent RPG with pretty a standard fight/skill/magic system, with a few tweaks around character movement decreasing damage.
The good: decent (if sometimes a bit formulaic) story, some challenging battles that force you to use more of the games mechanics, a few "post-game" challenges.
The not-so-good: the post-game content is pretty limited. Once youve collected everything and fought the "real final boss" and a few kinda-tough "challenge bosses"... Theres nothing. It felt like there should have been a secret dungeon or super-boss to let end-game players have a few more hours of play - like most RPGs for the last 20 years have done. That was disappointing, especially since there are a few areas in a late-game castle that arent used for anything that look as if they were planned to have additional content. Hopefully this will be activated in a future release.
Also, the mechanics that have a ton of items associated with them are almost never used: elemental resistance is maybe mildly useful, and status resistance is only important in 2-3 boss battles. The balance is very skewed, and you can just power-attack your way through 99% of the game without any strategy, which gets dull fast.
All that said, its still a solid RPG, but lacks that last couple layers of polish that would have made it stand out from the pack.
NovaeDeArx about
RPG Soul of Deva